Forging

Contents:
  1. Forging Overview
  2. Forgers
  3. Forge Cycles
  4. Forging 101
  5. An Example!
  6. Forge Efficiency
  7. Forging Efficiency Table
  8. Unforgable
  9. Supporter/Special
  10. Rare
  11. Common

Forging Overview

Forging is a way to upgrade your weapons and armor by using the Blacksmith's Forge yourself rather than having the Blacksmith do the work and charge you more money. Additionally, forging can be used as one's primary source of income, though the diversion of BA from fighting means that their character does not grow. When forging for another for profit, a specific percent of the blacksmith cost is paid to the forger for doing the job.

Most weapons and armor can be forged, however, some cannot. If you're not sure what can and what can't be forged, please check the relevant wiki page of the item for more information. The higher your character's Minion Power, the more effective your forging will be. Most players don't recommend forging under 100,000 Minion Power or while you have a New User Bonus (NUB). There is a charge for using the forge - this charge is 20%, but people who are in an Economic Clans only pay 15%.

Forgers

Forgers are a rare breed of people here in Carnage Blender, they usually hide in Economic Clans [1] and work frantically to increase the Net Worth on weapons and armor. In some cases they work for themselves but in most cases they work for anyone who is willing to pay them a percentage of the Net Worth gained. You can find forgers advertising their trade in the Services forums [2]. Be kind to these people as they have to deal with the ill tempered Forging Dwarf.

Forge Cycles

A full forge cycle is made up of 6 steps, during any one of which you may encounter Bot Checks.

  • Step 1: Heating - The first thing you do is heat the item a certain amount of time. (Check the wiki page of the item you're forging for the specific times)
  • Step 2: Casting a spell - If you are forging the 'x' on a weapon you would cast 'viciousness', the '+' on a weapon would be 'accuracy', and the '+' on non-weapon items would be 'hardness'.
  • Step 3: Quenching - You quench your item in water until the Rough Progress Meter (RPM) Increases.
  • Step 4: Heating - The second time you heat your item up is the second value in your forge formula found on the item page.
  • Step 5: Casting a spell - This is the time to cast the spell of 'tempering'.
  • Step 6: Quenching - Your final step is to now quench your item again until the Rough Progress Meter (RPM) increases.
  • That is one complete forge cycle. Just repeat steps 1-6 until your item is upgraded.
 ** Overheating an item will reduce the forging RPM as well as restarting your cycle. Take care not to overheat an item.
 ** On the contrary, over quenching simply restarts you at the beginning of the forge cycle.

Forging 101

Now by using the forging cycle, whatever formula you use is always listed as [XX, XX]. The first number of this formula is the time you need to heat it in Step 1. If you heat over that number or under that number listed in the first part of the formula, then it will not work at maximal efficiency, or sometimes at all. Count it if you must until you get used it. (e.g. [45, XX] 10min + 10min + 10min + 10min + 5min)

Once you have heated the item for the first time in the formula, proceed to Step 2. Then go to Step 3, and watch your Rough Progress Meter. When it goes up, stop quenching, and move to Step 4.

Step 4 is the same as Step 1 but you use the SECOND number in the formula. [XX, 14] you heat it up to that second number. Remember it has to be that exact number or it wont work well. (e.g. 10min + 2min + 2min) Then proceed to Steps 5 and 6. Once the RPM meter rises on the last quenching, then you start at the beginning again. Repeat as many times as required to get your upgrade.

An Example!

Nothing better than an example, no? Now say that we were forging a Dagger for x (damage). If you looked up the time in the wiki, it's [30,7]. (Note that adding to + is a different formula.) Therefore, we need 30 minutes followed by 7 minutes of heating. For other items, the amount of time that you need to heat will likely be different. Step 1: Heat it 30 minutes. Easily done: Heat the dagger for 10 minutes 3 times. Step 2: Cast the spell of viciousness. Step 3: Quench the dagger for 1 minute until the RPM increases. For this, I'll tell you that this is 3 quenches. The amount of quenches needed for different items is different. Step 4: Heat the dagger for 7 minutes. Heat it for 5 minutes 1 time and then heat it for 2 minutes. Step 5: Cast the spell of tempering. Step 6: Quench the dagger for 1 minute until the RPM increases. Once again, I can tell you that this is 1 quench. Again, the amount of quenches differ depending on the item being forged. From here, you just repeat 1-6 if you were forging a Dagger.

Forge Efficiency

The ratio of NW added per BA used in the forge compared to the cost to purchase additional BA. ex. 390NW added per BA:650 cost to purchase additional BA is a forge efficiency of about 0.6

  • CoI: 1 cycle (18 BA)
  • NW Increase per cycle (to +18): 18,044 (Easiest to get this from the Forging for 24 hours page, actually click on the link. Go before a cycle, forge a cycle, go back to the 24 hours page, take the difference.)
  • My cost per bought BA: 996 (Really only works for non-NUB and non-NCB, you shouldn't be forging anyways, use your bonus!)
  • 18,044 / 18 = 1002
  • 1002 / 996 = 1.006
  • CoI Forging Efficiency: 1.006

Note: To be accurate this takes multiple cycles to cover the randomness of the forge which is just the mean nw added per ba / ba cost / number of tests

Forging Efficiency Table

This is a great table for finding the most efficient formula. If you do happen to come across a better formula to improve forging efficiency, please feel free to add to this. This table is to help isolate the constant need to run back and forward between pages and forging, also shows which items are better with forging compared to what isn't good for forging.

Unforgable

Elven Set

  • Elven Boots: This item cannot be forged.
  • Elven Cloak: This item cannot be forged.
  • Elven Gloves: This item cannot be forged.
  • Elven Hauberk: This item cannot be forged. (Armor)
  • Elven Long Bow: This item cannot be forged. (Bow)
  • Elven Long Sword: This item cannot be forged. (1 hand Long Edge)
  • Elven Stiletto: This item cannot be forged. (1 hand Short Edge)

Rare set

  • Beleg's Gloves: Unforgeable.
  • Glaive of Pain (used to be a CB1 item but it still is hidden in the database): This weapon was unforgeable.

Supporter/Special

Armor

  • Amulet of Invisibility: (Not upgradeable)
  • Amulet of Focus: N/A - (Blacksmith only)
  • Noldorin Spellcasters: N/A - (Blacksmith Only)
  • Amulet of Leadership: Durability 32, 6 BA / cycle: 12 (Forging efficiency: 0.72 (bad)
  • Breastplate of Expertise: Durability 170, 30 (Uses 39 BA / cycle) (Efficiency ~1,065)
  • Helm of Clearsight: Durability 32,6 (Uses 12 BA per cycle)
  • Mage Shield: Durability 130, 28 34 ba/cycle Efficiency = 0.836009174
  • Troll Skin Armor: Durability 95, 18 (Uses 26 BA / cycle) (forge efficiency approximately 0.923)

Melee Weapons

  • Mace of Disruption: Viciousness 105, 25 (Uses 27 BA / Cycle) (Forge Efficiency ~1.116) Accuracy 90, 25 (Uses 24 BA / Cycle) (Forge Efficiency ~1.098) (* = Extra Quench)
  • Vorpal Blade: Viciousness 82, 19 (Uses 24 BA / cycle) (Efficiency of ~1.01) Accuracy 70, 20(Uses 19 BA / cycle) (1 hand Short Edge)

Rare

Armor

  • Amulet of Junction: (Not upgradeable)
  • Alatar's Gloves: N/A - (Blacksmith Only)
  • Helm of Ecthelion: N/A - (Blacksmith Only)
      'Amulets'
  • Amulet of AC: Durability 25, 5 BA / cycle: 9 (Forging efficiency: 0.68 (terrible)
  • Amulet of Might: Durability 25, 5 BA / cycle: 9 (Forging efficiency: approximately 0.7(bad)
      'Body Armor'
  • Adamantite Cuirass: Durability 220, 40* (Uses 50 BA / Cycle) (Forging Efficiency: 1.12) (* = Extra Quench)
  • Combat Gi: Durability 85, 15 (Uses 22 BA / Cycle) (forge efficiency approximately 0.92)
  • Mithril Chain Mail: Durability 145, 27* (Uses 36 BA / cycle) (forge efficiency approximately 1.000) (* = extra quench)
  • Mithril Cuirass: Durability 190*, 35 (Uses 44 BA / cycle) (* = Extra Quench)
      'Cloaks'
  • Cloak of the Istari: Durability 65, 12 (Uses 18 BA / Cycle) (forge efficiency approximately 1.006)
  • Menelvegorian Cape: Durability 60, 12 (Uses 16 BA / Cycle) (forge efficiency approximately 1.0198)
  • Shadow Cloak: Durability 55, 11 (Uses 16 BA / cycle) (forge efficiency approximately 0.98)
      'Footwear'
  • Boots of Fortitude: Durability 85, 16 (Uses 23 BA / Cycle) (Forging Efficiency: 0.88)
  • Chain Mail Leggings: Durability 105, 21 (Uses 27 BA / cycle) (forge efficiency approximately 0.96)
  • Displacement Boots: Durability 50*, 9 (Uses 16 BA / cycle) (Forging Efficiency ~0.698) (* = Extra Quench)
  • Spellboosters: Durability [55, 10 (Uses 15 BA / Cycle) (Forging Efficiency: unknown)
      'Gloves'
  • Gloves of Mercy: Durability 60, 11 (Uses 16 BA / cycle) 1.113 Forging Efficiency
  • Helm's Gauntlets: Durability 50*, 10 (Uses 14 BA / cycle) (1.02-1.03% forge efficiency) (* = Extra Quench)
  • Tulka's Gauntlets: Durability 60, 11 (Uses 16 BA / cycle) (Forge Efficiency is ~1.225)
     'Headgear'
  • Cornuthaum: Durability 70, 13* *= Extra Quench (forge efficiency factor approximately 1.06) Uses 20 BA per cycle. (This puts in approximately 275 per BA spent (At a cost of 347) So has a forging efficiency of 0.79. If you can beat this, then change the times)
  • Helm of Durin: Durability 22 , 4:30 (Uses 11 BA / cycle) approximate forge efficiency = 0.6 22, 4:10 (11 BA / cycle) Slightly better than the first
      'Shields'
  • Buckler of Mandos: Durability 125 , 25 (Uses 30 BA / cycle) - Approximate forging efficiency = ~0.90 (needs more testing, there are great fluctuations starting at 0.87 going up to 0.94)
  • Mithril Shield: Durability 150, 30 (Uses 35 BA / Cycle) (forge efficiency ~0.984)
  • Shield of Capacity: Durability 120 ,25 (Uses 29 BA / Cycle) 0.94 efficiency

Melee

  • Blacksword of Nan Elmoth: Viciousness 115, 25 (Uses 29 BA / Cycle) (Forging Efficiency (varies): 1.0813-1.202) Accuracy 90, 27* (Uses 26 BA / Cycle) (* = Extra Quench)(2 hand Edge)
  • Blade of Thuringwethil: Viciousness 90, 20 (Uses 23 BA / Cycle)( approximate forge efficiency of 1.1) Accuracy 75, 22 (Uses 21 BA / Cycle) (1 hand Long Edge)
  • Morgul Hammer: Viciousness 120, 25 (Uses 29 BA / Cycle) (Forging Efficiency @ ~1.235)Accuracy 95, 27* (Uses 27 BA/ Cycle)(* = Extra Quench) (Forging Efficiency @ ~1.24)(2 Hand Hammer)

Ranged

  • Mageseeker: Viciousness 100, 22 (Uses 25 BA / Cycle) (avg/ max forge efficiency ~0.955/ ~1.04)Accuracy 75, 24 (Uses 22 BA / Cycle) (avg efficiency ~1.085)
  • Assassin's Crossbow: Viciousness 90, 20 (Uses 23 BA /cycle) (Forging Efficiency: 1.018) Accuracy 72, 22 (Uses 21 BA / cycle) (Forging Efficiency: unknown)
  • Enforcer's Crossbow: Viciousness 100, 22 (Uses 25 BA / Cycle) (forge efficiency approximately 1.018) Accuracy 80, 25 (Uses 22 BA/ Cycle) (forge efficiency approximately 1.042)
  • Heavy Crossbow: Viciousness 105, 22 (Uses 27 BA / Cycle) Accuracy 80, 25 (Uses 22 BA / Cycle)
  • Chakram: Viciousness 80, 20 (Uses 21 BA / Cycle) (~1.01 efficiency, someone test 90, 20?) 90, 21 (uses 25 ba/cycle) (Forge efficiency 1.068, tested it only once. 21 is the sweet spot for tempering) Accuracy 70, 22 (Uses 20 BA / Cycle)(Thrown)
  • Sling of Death: Viciousness 90, 20 (Uses 23 BA / Cycle) (Average Forge Efficiency 1.03211) Accuracy 72, 22 (Uses 21 BA / Cycle) (forge efficiency approximately 1.02)

Common

Armor

      'Body Armor'
  • Steel Cuirass: Durability 120, 22 (Uses 29 BA / cycle)
  • Steel Brigandine: Durability 95, 16 (Uses 25 BA / cycle)
  • Steel Breastplate: Durability 95, 16 (Uses 25 BA / Cycle)
  • Banded Mail: Durability 110, 25 (Uses 27 BA / cycle) (Forging Efficiency: unknown)
  • Chain Mail: Durability 100, 20 (Uses 26 BA / cycle)
  • Ring Mail: Durability 100, 20 (Uses 25 BA / Cycle)
  • Leather Scale Mail: Durability 80, 17 (Uses 22 BA / cycle)
  • Leather Armor: Durability 70, 17 (Uses 20 BA / cycle)
        'Cloaks'
  • Robe: Durability 60, 11 (Uses 16 BA / cycle)
  • Cloak: Durability 25, 5 (Uses 9 BA / cycle)
        'Footwear'
  • Steel-Shod Boots: Durability 65, 12 (Uses 18 BA / Cycle)
  • Greaves: Durability 35, 7 (Uses 12 BA / cycle)
  • Leather Boots: Durability 32, 6 (Uses 13 BA / Cycle)
  • Cesti: Durability 45, 9 (Uses 15 BA / cycle)
  • Leather Gauntlets: Durability 25*, 4 (Uses 11 BA / cycle) (* = Extra Quench)
  • Leather Gloves: Durability 17, 3 (Uses 10 BA / cycle)
        'Headgear'
  • Armet: Durability 27, 5 BA / cycle: unknown, Forging efficiency: unknown
  • Heaume: Durability 32, 5 (Uses 11 BA / cycle)
  • Cabasset: Durability 20, 3:30 (Uses 10 BA / cycle)
  • Hard Leather Cap: Durability 23 and 3.5 (3:30) (12 BA usage)
        'Shields'
  • Tower Shield: Durability 120, 22 (Uses 29 BA / Cycle)
  • Kite Shield: Durability 75 , 15 (Uses 20 BA / Cycle)
  • Buckler: Durability 60, 13* * = Extra quench Uses 18 BA per cycle.
  • Small Wooden Shield: Durability 55*, 12 (* = Extra Quench) Uses 16 BA per Cycle

Melee/Ranged Weapons

1 Handed Edged

  • Katana: Viciousness 100, 22 (Uses 25 BA / Cycle) Accuracy 80, 25 (Uses 23 BA / Cycle)
  • Bastard Sword: Viciousness 90, 20 Accuracy 70, 20
  • Claymore: Viciousness 100, 22 (Uses 25 BA / Cycle) Accuracy 80, 25 (Uses 22 BA / Cycle)
  • Broad Sword: Viciousness 82, 20 (Uses 23 BA / Cycle) Accuracy 80, 20 (Uses 22 BA / Cycle) (Forge only)
  • Long Sword: Viciousness 82, 20 (Uses 22 BA / Cycle) Accuracy 65, 20 (Uses 19 BA / Cycle)
  • Tulwar: Viciousness 80, 16 (Uses 23 BA / Cycle) Accuracy 60, 19 (Uses 19 BA / Cycle)
  • Cutlass: Viciousness 65, 15 (Uses 19 BA / Cycle) Accuracy 50, 15 (Uses 15 BA / Cycle)
  • Sabre: Viciousness 55, 15 (Uses 17 BA / Cycle) Accuracy 45, 15 (Uses 15 BA / Cycle)
  • Rapier: Viciousness 50, 12 (Uses 14 BA / Cycle) Accuracy 40, 12 (Uses 13 BA / Cycle)
  • Main Gauche: Viciousness 35, 9 (Uses 13 BA / Cycle) Accuracy 30, 10 (Uses 10 BA / Cycle)
  • Dagger: Viciousness 30, 7 (Uses 11 BA / Cycle) Accuracy 25, 7:30 (Uses 11 BA / Cycle)

1 Handed Hammer (can be used with Shield of Capacity)

  • Morning Star: Viciousness 90, 20 (Uses 23 BA / Cycle) Accuracy 80, 20 (Uses 21 BA / Cycle)
  • Lucern Hammer: Viciousness v85, 20' (Uses 22 BA / Cycle) Accuracy'' 72, 20 (Uses 20 BA / Cycle)
  • War Hammer: Viciousness 80, 18 (Uses 23 BA / Cycle) Accuracy 65, 20 (Uses 19 BA / Cycle)
  • Mace: Viciousness 80, 18 (Uses 23 BA / Cycle) Accuracy 60, 20 (Uses 18 BA / Cycle) Efficiency is roughly 1.096

1-Handed Hafted

  • Battle Axe: Viciousness 80, 20 (Uses 21 BA / Cycle) Accuracy 70, 20 (Uses 20 BA / Cycle)
  • Beaked Axe: Viciousness 80, 20 (Uses 22 BA / Cycle) Accuracy 65, 20 (Uses 19 BA / Cycle)
  • Whip: Viciousness 30, 7 (Uses 11 BA / Cycle) Accuracy 25, 7 (Uses 10 BA / Cycle)

2-Handed Hafted

  • Two-Handed Flail: Viciousness 85, 20 (Uses 22 BA / Cycle) Accuracy 70, 20 (Uses 19 BA / Cycle)
  • Great Axe: Viciousness 92, 22 (Uses 25 BA / Cycle) Accuracy 75, 22 (Uses 21 BA / Cycle)
  • Lochaber Axe: Viciousness 36 , 8 (Uses 14 BA / Cycle) Accuracy 30 , 8:30 (Uses 13 BA / Cycle)
  • Scythe: Viciousness 100, 20 (Uses 24 BA / Cycle) Accuracy 80, 25 (Uses 22 BA / Cycle)

2-Handed Polearms:

  • Halberd: Viciousness 80, 20 (Uses 21 BA / Cycle) Accuracy 70, 19 (Uses 21 BA / Cycle)
  • Glaive: Viciousness 90, 25 (Uses 24 BA / Cycle) Accuracy 80, 25 (Uses 22 BA / Cycle)
  • Awl-Pike: Viciousness 60, 15 (Uses 17 BA / Cycle) Accuracy 50, 15 (Uses 15 BA / Cycle)

Ranged

  • Compound Bow: Viciousness 100*, 24 (Uses 26 BA / Cycle) (* Extra Quench) Accuracy 80, 24 (Uses 23 BA / Cycle)
  • Composite Bow: Viciousness 82, 17 (Uses 23 BA / Cycle) Accuracy 66, 20 (Uses 20 BA / Cycle)
  • Long Bow: Viciousness 77, 17 (Uses 23 BA / Cycle) Accuracy 55, 17 (Uses 18 BA / Cycle)
  • Short Bow: Viciousness 62, 14 (Uses 19 BA / Cycle) Accuracy 50, 15 (Uses 17 BA / Cycle)
  • Light Crossbow: Viciousness 82, 17 (Uses 23 BA / Cycle) Accuracy 62, 20 (Uses 18 BA / Cycle)
  • Staff Sling: Viciousness 37, 8.30 (Uses 14 BA / Cycle) Accuracy 30, 9 (Uses 11 BA / Cycle)
  • Sling: Viciousness 30, 6.10 (Uses 12 BA / Cycle) Accuracy 25*, 6 (Uses 11 BA / Cycle) (* = Extra Quench)

    last edited by Zenai at Aug 25 2012 - Edit Forging

Pages that link to this page: